A downloadable Level Design Concept for Windows

A Level Design concept mainly focusing on the technical aspects of constructing a large level in Unreal using level streaming while still being optimized.
I used several level design techniques to guide the player through the level without them getting lost.
While planning I had to think of what the gameplay would be and also what the player would be able to see or what they might think/do as I placed assets and sculpted terrain to ensure they improve the players experience. For instance, vistas are there to help the player not get lost in the forest by means of a birds-eye view, orienting themselves.

The end of the level is in the town and atop the mountain there. 

When you reach there there is no events that trigger as I focused on the environment instead of blueprints.

alt-f4 to exit.


Download

Download
https://1drv.ms/u/s!Am9Srbv2OXu65wJz0hYpduu1C3sL
External

Install instructions

download, extract and run executable

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